3. Engineering and Technology

The following are url or download links to descriptions of teaching activities considered to be exemplars and clearly exhibit one or more of the Guidelines in action in the discipline category listed. Browse through the sites to see whether you could use the example described or create a learning activity for your students using the strategy shown. If you feel you have  an example to be recognized as an exemplar of one or more guidelines in action please send it as a link or PDF that describes the activities well enough for someone else to try it to adrianlee2@mac.com I will ensure that you get appropriate attribution.


  •  Hands-on Engineering: Learning by Doing in the Integrated Teaching and Learning Program. Lawrence Carlson & Jacquelyn Sullivan. University of Colorado. 1999. Int J Engng Ed 15:20-21. Good example of a course illustrating many Guidelines in action. Active learning (Guideline 1), Real world learning (Guideline 6), teaming (Guideline 14), etc.  link

  • Teaching engineering in the 21st century with a 12th-century teaching model. How bright is that? Richard Felder. North Carolina State. A humorous but punchy reflection on the teaching of engineersing with many ideas and refernces relavant to Guideline 1-Active, Guideline 14- Cooperative Learning and Guideline 6- PBL and more. Link


    A freshman course at MIT, Exploring Sea, Space, and Earth: Fundamentals of Engineering Design, is based around student teams formulating and completing space/earth/ocean exploration-based design projects with weekly milestones. The course introduces core engineering themes, principles, and modes of thinking, and includes exercises in written and oral communication and team building.  Specialized learning modules enable teams to focus on the knowledge required to complete their projects, such as machine elements, electronics, design process, visualization, and communication. Examples of projects include surveying a lake for millfoil from a remote controlled aircraft, then sending out robotic harvesters to clear the invasive growth, and an exploration to search for the evidence of life on a moon of Jupiter, with scientists participating through teleoperation and supervisory control of robots. Great example of guidelines 1, 3 & 14 in action. Link


  • MIT’s D-Lab is a program that fosters the development of appropriate technologies and sustainable solutions within the framework of international development. D-Lab’s mission is to improve the quality of life of low-income households through the creation and implementation of low cost technologies.  D-Lab’s portfolio of technologies also serves as an educational vehicle that allows students to gain an optimistic and practical understanding of their roles in alleviating poverty. There are currently eleven different academic offerings that make up the suite of D-Lab classes. This is a good example of Guideline 6 in action. Link

  • Problem solving, Human Science and Cognitive Competencies in an engineering course. A paper submitted by  Catherine Guignard Troyes, University of Technology, France as it includes all of the active learning guidelines and  also tackles the question of the need for university lecturers to be trained in Project Based Learning to fully develop online courses and suggest a fusion between Project Based Learning and serious gaming as a future field of investigation for online courses.
    userfiles/C_Guignard UTT article symposium PBL UNESCO chair in PBL Coventry university 2011.pdf

  • You would put in your own exemplars here. Meanwhile I need some for this starter website. Please send to  adrianlee2@mac.co